AI Insights · Timothy · January 2022
Top 5 Gacha Games on Android in the UK - Q4 2021
Discover the performance trends of the top 5 Gacha games on Android in the UK during Q4 2021, including downloads, revenue, and active users.
The performance of the top 5 Gacha games on the Android platform in the United Kingdom during the fourth quarter of 2021 showcased varied trends in downloads, revenue, and active users. Here, we provide a detailed overview of the metrics for each game, based on data from Sensor Tower.
MIR4, published by Wemade Co., Ltd, experienced a significant increase in weekly revenue, peaking at approximately $277K in late November. However, weekly downloads saw a decline, starting from 666 in early October and dropping to 190 by the end of December. Weekly active users showed a slight fluctuation but remained relatively stable, with a peak of 1.4K in early November.
Star Trek™ Fleet Command from Scopely saw its highest weekly revenue in early December, reaching around $167K. Weekly downloads varied, with a notable increase to 1.8K in the last week of December. Active users were consistent, fluctuating between 9.2K and 11.2K throughout the quarter.
RAID: Shadow Legends, published by Plarium Global Ltd, showed a strong performance in revenue, peaking at almost $172K in the final week of December. Weekly downloads also saw an upward trend, culminating in 6.8K downloads in the same period. Active users experienced a slight increase towards the end of the quarter, reaching nearly 19.3K.
Frost & Flame: King of Avalon, developed by FunPlus International AG, had its highest revenue at the end of December, with figures touching $103K. Downloads peaked at 3.4K in mid-October but decreased to 2.8K by year-end. Active users peaked at 16.4K in mid-October and saw a gradual decline to around 13.9K by the end of December.
Star Wars™: Galaxy of Heroes from ELECTRONIC ARTS saw its highest weekly revenue in the week leading up to Christmas, hitting around $90.5K. Downloads increased steadily, peaking at 2.5K in the last week of December. The game maintained a robust active user base, peaking at approximately 69.4K during the same period.
For more detailed insights into the performance of these games and other mobile applications, visit Sensor Tower.